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From a Model of a City to an Urban Information System: The SIUR 3D of the Castle of Pietrabuona
From a Model of a City to an Urban Information System: The SIUR 3D of the Castle of Pietrabuona
Despite extensive research having been conducted on the subject, the problem of three-dimensional information systems for historical cities is actually still unresolved. In addition, commercially available software seems to be increasingly aiming at a quick development of unspecific urban settings, rather than at a metrically and perceptively faithful representation of reality. In this scenario, the SIUR 3D software (Sistema Informativo URbano tridimensionale) is based on a management structure that links an interactive, photorealistic and metrically reliable model of a city with a qualitative database of the historical, archaeological and material scope of an architectural part. Such application uses the Unity 3D game engine for geometrical models management and is equipped for online data sharing.
Microsoft Academic Graph classification: UV mapping Scope (project management) Computer science business.industry Computer programming Subject (documents) Data science Data sharing Faithful representation Software Information system business
GIS 3D; sirius game; semantic model; Urban Survey
GIS 3D; sirius game; semantic model; Urban Survey
Microsoft Academic Graph classification: UV mapping Scope (project management) Computer science business.industry Computer programming Subject (documents) Data science Data sharing Faithful representation Software Information system business
1. Apollonio, F.I., Gaiani, M., Remondino, F.: Manipolazione dei modelli 3d. In: Benedetti, B., Gaiani, M., Remondino, F. (eds.) Modelli Digitali 3D in Archeologia: il Caso di Pompei, pp. 57-63. Edizioni della Normale, Pisa (2010)
2. Baldassini, S., Manferdini, A.M., Masci, M.E.: Un sistema informativo on-line per la gestione del rilievo. In: Benedetti, B., Gaiani, M., Remondino, F. (eds.) Modelli Digitali 3D in Archeologia: il Caso di Pompei, pp. 308-335. Edizioni della Normale, Pisa (2010)
3. Costamagna, E., Spanò, A.: Integrazione di database spaziali multiscala in ambito urbano. Technical report, Sedicesima Conferenza Nazionale ASITA (2012) [OpenAIRE]
4. Coppo, D., Boido, C. (eds.): Rilievo Urbano, conoscenza e rappresentazione della città consolidata. Alinea, Perugia (2010)
5. Docci, M., Maestri, D.: Storia del Rilevamento Urbano. Laterza, Bari (1993)
6. Garagnani, S.: Building Information Modeling semantico e rilievi ad alta risoluzione di siti appartenenti al Patrimonio Culturale. In: DisegnareCon, special edition, pp. 297-302 (2012)
7. Guidi, G., Russo, M., Beraldin, J.A.: Acquisizione 3D e modellazione poligonale. McGraw-Hill, New York (2009)
8. Merlo, A., Dalcò, L., Fantini, F.: Game engine for Cultural Heritage. New opportunities in the relation between simplified models and database. In: Guidi, G., Addison, A.C. (eds.) Proceedings of VSMM 2012 - Virtual Systems and Multimedia, pp. 623-628 (2012) [OpenAIRE]
9. Merlo, A., Fantini, F., Lavoratti, G., Aliperta, A., Lopez Hernadez, J.L.: Mappatura e ottimizzazione dei modelli digitali reality-based: La chiesa della Compania de Jesus. DisegnareCon 12, 1-14 (2013)
10. Vendrell, E., Sánchez, C.: Interactive 3D Visualization of a Large University Campus over the Web. International Journal of Computer Information Systems and Industrial Management Applications 3, 514-521 (2011)
5 Research products, page 1 of 1
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Despite extensive research having been conducted on the subject, the problem of three-dimensional information systems for historical cities is actually still unresolved. In addition, commercially available software seems to be increasingly aiming at a quick development of unspecific urban settings, rather than at a metrically and perceptively faithful representation of reality. In this scenario, the SIUR 3D software (Sistema Informativo URbano tridimensionale) is based on a management structure that links an interactive, photorealistic and metrically reliable model of a city with a qualitative database of the historical, archaeological and material scope of an architectural part. Such application uses the Unity 3D game engine for geometrical models management and is equipped for online data sharing.